﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TileEngine.items
{
    interface Iitem
    {
        void draw(SpriteBatch spriteBatch,Color tint);
        void useDraw(SpriteBatch spriteBatch, Color tint);
        int getStackMax();//invertory holderda tutulabilcek maksimum item sayısını tutar.
        void mouseLeftClick(GameTime gametime);
        void mouseRightClick(GameTime gametime);
        void update(GameTime gameTime);
        Type getTile();
        Color getLight();
        Texture2D getTexture();
        Vector2 getLocation();
        string[] getInfo();
    }
}